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Old Oct 10, 2005, 07:56 AM // 07:56   #21
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The current system means that a person who forms a full group for Underworld (assuming you can get a group that can work together) gets 1/8th of the drops of a soloer. Both methods take skill, the soloer to create a build (or copy off forum lol) and the team player to work well as a team (no mean achievement), therefore both methods should be rewarded in terms of drops.

Perhaps a solution to this would be to make corpses lootable instead of having items drop on the ground. They could act like the chests (i.e. Each person could loot and get different items). This way there would be no penalty/advantage to having any party size whether it be solo or a full group.
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Old Oct 10, 2005, 07:58 AM // 07:58   #22
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actually i find my performance at fornace be better with good 4 man farming group than a average PUG group
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Old Oct 10, 2005, 08:22 AM // 08:22   #23
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I farm (runs and hides behind sofa)

In principle i like this idea, The only flaw is that the drops in a full party SUCK. As an example, I think i have spent approx 30 hours in both UW & FOW, so far i have had 2 shards and a few rubbish weopons (shadow shields & choas axes ect with naff stats) that ive salvaged. I think that in total thats about 6-8k ive made, oh then take of about 10k as i sometimes pay for my groups. Oh wait that means if made a total of -4k.

I still plan to go to both, but i only do it for teamplay and not to make money.

I can make a couple of thousand in about 5 minutes farming, Also any good weopons that i have come from farming. Through playing the game i have had nothing drop that i would consider worth bothering with.

So yes, i like you idea but only if the amount of drops are increased for a full team.

Otherwise trying to save up for FOW armour and other items would be a full time job.
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Old Oct 10, 2005, 10:16 AM // 10:16   #24
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Quote:
Originally Posted by aron searle
So yes, i like you idea but only if the amount of drops are increased for a full team.

Otherwise trying to save up for FOW armour and other items would be a full time job.
saving up for FOW armor is a full time job right now.

i think each monster should drop multiple items with more people in party so more is reserved for players. solo would get no benifit and would encourage PUGs.

yes PUGs are dumb and most of the time don't listen to a target call but ya......don't know where i'm going with that.

just nothing that really makes me want to play with a pug they usually piss me off more than anything.

sad when a lvl 4 ranger can complete ice caves with full henches but the first pug i join war or ranger attacks mursaat.
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Old Oct 10, 2005, 03:56 PM // 15:56   #25
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Sekkira: Why remove soloing, it's not really fun to see others take away all the money and items O_O

This system is good, you work more you get more.... why not keep this?
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Old Oct 10, 2005, 05:29 PM // 17:29   #26
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ok this is a good idea in theory, but once you raise the drop rates, you now have EVERYTHING flooding the economy. there is no balance anymore to anything. granted paying 500k+ for a req 8 perf 15>50, 10/10sundering, 30 hp longsword is outrageous, but seen them going for it. The problem in this game is that EVERYONE has the mentality that if it isnt the best in the game, then its trash. thats why you can see a pommel of fort +30 go for 75k and a 29 pommel sell for 15k..... balanced? no, but if that one health point matters that much to your build, then you need to rebuild that toon IMO.

edit: some of the solo farm builds take skill and almost perfect timing to where you still dont get owned. anyone can build the char, but if you have no idea how to use the char, then its just as worthless as your non perfect item in the economy. Why punish those who do have the skill to be able to farm and have the means and time to do it by raising the drop rates so that everyone has the same chances? remember people will still solo because of the fact that in a party of 8, you still onyl have a 1 in 8 chance of that GODLY fellblade that could drop being yours. so in a whole, raising the drop rate will help you a little in the fact that it could drop, but doesnt help the chances that it will drop for YOU..

Last edited by Yichi; Oct 10, 2005 at 05:33 PM // 17:33..
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